Not a fan of newest patch.. maybe because they keep forcing 7v7?!
Patch notes:
Active Testing Modes:
7v7 Quick Play - CTF, Bomb Rush, and Team Hunters
Time Trials
Training
Custom Matches - CTF, Bomb Rush, and Team Hunters
LOADOUTS
Armor
Normalized Max Energy
Medium
Slightly reduced overall mobility
This is intended to slightly reduce the efficacy of the Medium class for capping while maintaining its effectiveness in duels
Heavy
Reduced overall mobility
This is intended to reinforce the Heavy armor class as a durable but less mobile option to defend and assault bases, while not being as effective at traversing the map or performing evasive maneuvers
Weapons
Light Honorfusor
Projectile speed reduced to match the Light Spinfusor.
Honorfusor
Projectile speed reduced to match the Spinfusor.
Fusion Mortar
Reduced fuse length by 25%.
Stormslicer
Spread increases the more speed a player has.
This is the first iteration and we are still exploring ideas to limit the efficacy of Chainguns in general. Expect a future change to the other chainguns as we continue to work on preparing additional options such as an overheat mechanic, to find out what fits best within the game.
Packs and Grenades
Lateral and forward inheritance added to grenades.
Dome Shield
Size increased by 25%.
Duration increased from 5 to 10 seconds.
Stealth
Stealth can now be canceled by activating the pack again.
Throwing grenades while in Stealth will semi-reveal the player instead of canceling Stealth.
Stealthed enemies are now revealed within 200 meters of the radar sensor while it is operational.
Phase Shift
Phase Shift can now be canceled by activating the pack again.
Perks
Base Guard
Now also grants 15% damage reduction while near your flag stand.
GAMEPLAY
Movement
Network performance improvements.
Team Hunters Game Mode
Added Team Hunters mode to Katabatic and Dangerous Crossing.
Playable in Quick Play and Custom Matches.
Collect flags and deposit them in the Nexus to gain points. The more flags you deposit at once, the more points you gain.
There are some flags that spawn around the map. Killing players will also drop a flag.
Bomb Rush
Players can now score bombs by tossing them into enemy vents.
Added scoreboard stat for bombs scored.
Bomb scoring vents and bases adjusted for better play, but should still be considered blockout testing.
Made picking up the bombs easier by removing the pedestals.
Quickplay
Reduced to a 7v7.
General
Repair Tool heal increased from 3% per second to 6% per second.
Adjusted flag physics to improve consistency especially when throwing in directions other than forward. Additional adjustments to come based on feedback.
Temporary shields now show on the player's health bar.
Added feedback to the minimap when a team’s Radar goes down.
Added a setting to hide the Ski Mode: Engaged/Disengaged UI.
Class icons updated.
Raised max fly height (stallz) in all maps to where it effectively should not be hit.
Maps
All maps
General art improvements and bug fixes continue over time.
Dangerous Crossing
Increased base sizes by 25%, to give a bit more room to maneuver while inside. Lowered the structure so the flag-stand is at the same relative height.
New Map: Honor Dome
Only in Custom Matches, very early blockout.
A smaller map for 3v3 or 4v4 single Bomb Rush and CTF.
New Map: Torment
Only in Custom Matches, very early blockout.
Larger CTF lava map.
FIXES
Fixed an issue where player damage was being multiplied with structure damage, causing some weapons to do more damage than intended on generators, radars and turrets.
Fixed an issue where the dome shield visuals would disappear shortly after being deployed.
Fixed an issue where flag carrying music would not stop playing if flag was passed using short-range teleport.
Fixed an issue where recall sound on other players would not play at correct location
Fixed an issue where turrets would be valid targets for flag passes.
Fixed an issue where downed turrets were incorrectly showing as online on minimap when the Generator came online.
Fixed issues with scoreboard responsiveness.
Fixed an issue where the Honorfusor VFX would get stuck on.
Fixed an issue where bullet whiz SFX would sometimes not play correctly when projectile hit a surface.
Fixed an issue where VGS volume setting was not applying.
Fixed an issue where stealth SFX wouldn't play when initiating stealth.
Fixed an issue with respawn UI where the pending armor class was not showing correctly.
Fixed an issue that was causing direct hits to sometimes not deal correct damage.
Fixed an issue where players with the Base Guard perk were not dealing damage to enemies that collided with them.
Fixed an issue where grenade icons would show as blocked after recalling.