Inquiring about technical server question.

IV: Hosting A Game

Hosting a game with more than a few players takes a fair amount of bandwidth. Hosting over a 28.8 modem connection is not recommended. There will be several servers running here at Dynamix, possibly some up at Sierra NW. For 28.8 modem players, joining a server is recommended.

If you wish to do a little testing without interference, host a game while you are not connected to the internet. You can also limit the number of players allowed or require a password.

If you wish to run a dedicated server, read the Dedicated Servers section below.



V: Network Performance Tuning

If you have a reliable connection to your ISP, but are still experiencing packet loss and lag in the game there are a three parameters that you can modify to help tune the game. These are packet size, packet rate and packet frame. These values can be changed on the Options Network page.

Packet rate controls the number of packets per second sent from the server to your client game. Packet size controls the approximate size of each packet. So a packet rate of 10 and a packet size of 200 means that the server will be transmitting to you an average of 2000 bytes per second. Reducing the packet rate and size will reduce the amount of data being sent to you and can help keep your modem connection from clogging up.

Packet frame is how often your client sends move information to the server. A slider currently controls this. Adjusting the slider to the left decreases the number of packets sent. Transmitting too much information on a poor connection can cause packet loss & game lag.



VI: Dedicated Servers

Those of you with faster connections may wish to run dedicated servers. Information on how to configure and run a dedicated server is included on our player's website at Tribes Universe.
 
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