on a scale of 300-600 how fat r uSome mad Dunning-Kruger going on in this thread.
The problem with match making and ELO in a team based setting is just variance. Compare to a 1v1 game like Chess or SC, where say a 20% better player will win 95% of the time (bullshit made-up numbers). In OW, if you are 20% better than all 11 other players, its probably more like 60%.
So really you just need to grind more, and if you actually are better than where you are ranked you will rise eventually. It will just take a lot of games which is why its so frustrating.
You can achieve Competitive Zen Nirvana by treating your games in one of three ways:
(1). Accept and chill the fuck out on games where you will lose no matter how well you play.
(2). Have gratitude for the games where you will win no matter how poorly you play
(3a Do everything you can to win the games where YOUR play can make the difference.
(3b) Try to actually recognize games where you had that chance but YOU FUCKED up and learn from it. Didn't use that ult right, didn't call out the hero swap, didn't call for the ult combo push, etc.
1 and 2 will even out over large numbers, focus on 3 and git gud.
And if you're actually good, the odds are in your favor - if there is a shitter(s) in the game, 5 chances for it be on your team vs 6 chances its on the other team. Over the long run if it doesn't seem that way, you are probably the shitter.
The problem happens when you get 3 games in a row that look like (1) and you tilt like crazy, which usually leads YOU to fucking up those winnable games.